Classroom Learning Games
Making Your Lessons Fun I have been invited on Friday to do a morning’s training with a group of History teachers in South Tyneside. My brief is to talk to them about how to make their GCSE lessons more interesting – to tell them, I suppose, some of the ‘tricks of the trade’. I come from a different tradition to many of the young teachers nowadays. My apprenticeship was up through Sunday School teaching, Pathfinder Camps, and beach missions, when your audience was there voluntarily and you either entertained them or lost them; somewhere in my loft I have a pile of books along the line of ‘Games for Youth Groups’, and I can still describe some of the more memorable – Old String Bag, Black Magic, Hey Harry, The Priest Of This Parish, British Bulldogs etc. etc. (As an aside, it is worth noting that these games also come from a period when you went into the classroom armed only with a stick of chalk, your enthusiasm and your ingenuity. I have ‘technologised’ some of the following activities, but none of them need technology, and many of them require no technology or materials at all.) Even when I became a teacher, I entered a profession where you were a success if you could keep the children quiet, and where your measure was to get the children leaving your lessons ‘buzzing’. Which is why I will probably be starting with a couple of caveats – firstly that it is the sad truth that games and ‘fun’, however much they might energise and entertain (and, arguably, reinforce underlying understanding) do not necessarily translate into exam results and, secondly, that enjoying History for the games you play in your classroom is not the ultimately goal, which is that your students enjoy History for its intrinsic value and worth. History, as I have suggested elsewhere, is a wonderful subject of argument, revisionism and debate, and some of the activities listed below will introduce the students to that aspect of the subject. Different quizzes I am going to start by talking about quizzes which are, in my opinion, a much underrated tool. If your Year 10s come in having prepared for a test, I can assure you that you will immediately become very popular if you occasionally declare that you are going to test them in the form of a ‘Ladder’, or play a quiz-game. A quiz-game will also serve as an adequate plenary, especially as we move into our brave new world with its re-emphasis upon factual knowledge. Towards the end of my teaching career, most of my time was spent teaching Special Needs groups. I always used to promise them ‘ten minutes of fun’ at the end of the lesson, and invent some kinaesthetic game that would get them out of their seats. Unknown to them, however, we were rehearsing the content and concept of the lesson (and embedding it into their memory at the same time). A quiz does not need to be merely a ‘Team-A-versus-Team-B’ affair. Over the years, I have developed/stolen some smashing quiz-games, most of which require no preparation whatsoever: A Ladder Push the desks together to make a single line/ ‘snake’ of students. Ask each student a question in turn, from the first to the last. If a student answers incorrectly, ask the question of the next student in the line, and so on until a student gets it right. That student then jumps up the ladder to the place of the student who first answered the question wrongly; all those who got it wrong then move one place down the ladder. At the end of every round, all the students politely applaud the first in the ladder, and gently taunt the last: ‘[Name] YOU ARE BOTTOM’. This is a wonderful revision game, because it is non-threatening. Students can
hide in the pack. Getting a question wrong is not such a disaster, the teacher
moves on very quickly, and you only move down one place anyway. Getting a
question right, however, brings great reward. Students of all abilities adore
it. Surely you’ve played this at some time in your life? The first student says: ‘I
went to [the Western Front] and I saw [trenches]’; the second has to say: ‘I
went to the Western Front and I saw [trenches and a funk hole],’ and so on,
until the last student has as many things to remember as there are students in
the class. This is a great game for rehearsing/remembering topics where the students need
to know a wide range of ‘aspects’ – what they would find on a WWI battlefield,
problems facing people in America during the Great Depression, good things about
living in Nazi Germany, etc. It is especially good for the students at the end,
because they are constantly having to re-rehearse their knowledge as the thing
they were going to say gets taken by someone else. Don’t worry if students
‘help’ each other; it keeps the game going and reduces the pressure on the
less-able. You ask the competitors (two teams, or two individuals) to list [battles of
WWI]. Taking it in turn, they give answers until one dries up and ‘knocks’.
Score as a game of tennis – ‘fifteen-love’, ‘thirty-love’ etc. This is a good alternative to I went to market where you have a number of
smaller lists to rehearse, rather than one huge one – e.g. at the end of a whole
topic. In this game, you offer [four] alternative answers. Students choose the answer
they think is correct by going to an appropriate [corner of the room]. When they
find out which ‘corner’ was the correct answer, those students who chose wrongly
sit down. The game continues until only one student remains standing – the
winner. Award a prize; and watch out for cheats sneaking back into the game! The problem with this game is to set alternatives so that the right answer is
not so easy to recognise that every student gets it every time; this can be very
difficult with an able class. It works best when the students do not know the
answers, and are having to deduce/guess/choose – for example, the ‘Actions of
the League of Nations’ (the students know that the League had nine powers, but
which one did they use in each specific situation – you stick the nine cards
around the classroom, read out the situation, and let the students go to the one
they think would be most appropriate). Devise a quiz where all the answers are single words which use a common stock of
(say 15) letters. Split the class into two teams and give each member of each
team one of the letters written on a small piece of card. When you ask the
question, not only must the team find the answer, but they have to re-arrange
themselves in a line to ‘spell’ (and hold up) the word, using the letters on the
cards. Unlike the other quiz-games above, this requires preparation, and it is quite
hard to devise. It is easy enough to find words which derive from a limited set
of letters; the problem comes when you need to find specialist, specific words –
this game is inappropriate for that, because you quickly end up with an unwieldy
mound of letters. This is a learning game, as much as a quiz-game. Write the
information-to-be-learned on the board. The students read it out loud a few
times. Rub out one piece of information. The class reads out loud the list,
remembering the missing item. Rub out another item, and so on. Sometimes the
whole class rehearses the list, sometimes individuals. Continue until the entire
list is rubbed off the board, but the students are still able to remember it. This is good where you have to learn something ‘off by heart’ – a list of dates,
or an important quote. Where you have a list, try to give it a ‘sing-song;
metre; I have never gone as far as setting it to music, but there is no doubt
that this makes it more memorable. |